Dawn, a WebGPU implementation

Clone this repo:
  1. a8282fb Add check-capture-replay flag by Shrek Shao · 46 minutes ago main
  2. c2701c0 [tint] Approximate polyfill for sample compare depth cube array by Peter McNeeley · 67 minutes ago
  3. abd5092 [dawn][tests] Port end2end DynamicBindingArray tests to ResourceTable by Corentin Wallez · 75 minutes ago
  4. 9226f3c Use AllocNoThrow in DoQueueWriteBuffer/Texture by Brandon Jones · 2 hours ago
  5. f4b7269 [wgsl] Launch subgroup_uniformity by Alan Baker · 2 hours ago

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Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.