|
XR Creative Framework
What is the new framework?
The XR Creative Framework is built for OpenXR and enables you to build editor tools for XR devices. It supports stereo rendering, head mounted display pose, motion controller poses and input. …
|
|
17
|
6370
|
November 24, 2025
|
|
Future versions of Unreal Engine to use OpenXR
Hi everyone, we wanted to let you know that in future releases of Unreal Engine, we will be supporting head-mounted AR and VR devices through the OpenXR standard that we’re actively developing in collaboration with our p…
|
|
0
|
5664
|
September 2, 2021
|
|
OpenXR VR Template | Feedback and Discussion
We’ve redesigned the VR Template for OpenXR and we invite you to join us in this journey towards standards for VR and AR development!
Check out the DOCUMENTATION for information on supported devices and systems.
Fee…
|
|
204
|
22478
|
June 26, 2025
|
|
Passthrough Underlay No Longer Working on Meta Quest 3 with Latest Firmware and Quest Link Update
|
|
5
|
481
|
September 21, 2026
|
|
[UE 5.7.3] MRUK Error 3: Anchor Discovery Failed with Epic Native OpenXR and DX12
|
|
3
|
249
|
September 21, 2026
|
|
Steam Frame experience with Unreal
|
|
0
|
38
|
September 16, 2026
|
|
Building a Digital Twin XR Campus: Best practices for multiplayer lectures & database-linked attendance?
|
|
1
|
119
|
September 12, 2026
|
|
Two Handed VR Weapon
|
|
1
|
100
|
September 10, 2026
|
|
MRUK QR Code Tracking
|
|
1
|
78
|
September 10, 2026
|
|
Stereolayers + depth occlusion
|
|
1
|
53
|
September 10, 2026
|
|
Widget interaction not working for Web Browser widget when running on device
|
|
2
|
671
|
September 9, 2026
|
|
Quest Passthrough Camera Access via Camera2 API [UE5 Plugin]
|
|
9
|
951
|
September 2, 2026
|
|
AR Handheld video feed is green
|
|
6
|
257
|
August 28, 2026
|
|
ARCore Error with Handheld AR Template - Screen Black with Camera passthrough missing
|
|
61
|
2952
|
August 26, 2026
|
|
VR Expansion Plugin
|
|
5137
|
559562
|
August 26, 2026
|
|
Pixel Streaming in VR: one Eye black
|
|
15
|
2665
|
August 24, 2026
|
|
Performant network graphs in UE4
|
|
4
|
1887
|
August 18, 2026
|
|
How to do mirrors in VR Standalone
|
|
3
|
207
|
August 17, 2026
|
|
Multiplayer PIE locking up with SteamVR (5.7, 5.8)
|
|
6
|
43
|
August 14, 2026
|
|
Is there any way to create a expload / construct animated product button through using Variant Manager Configurator in unreal engine 5
|
|
0
|
48
|
August 10, 2026
|
|
PICO OpenXR: Fix SPS mono culling frustum incorrectly culling edge objects
|
|
2
|
49
|
August 7, 2026
|
|
need help packaging my game
|
|
1
|
77
|
August 4, 2026
|
|
ARKit object detection
|
|
1
|
96
|
July 31, 2026
|
|
Stand Alone VR Lighting Build Not looking right, FPS super low
|
|
4
|
127
|
July 30, 2026
|
|
Meta Quest Store Entitlement and Initialization for Add-ons or In-App Purchases
|
|
1
|
75
|
July 28, 2026
|
|
Instanced Stereo + deferred rendering broken in 5.8
|
|
3
|
212
|
July 20, 2026
|
|
VRspectator & Lumen?
|
|
3
|
453
|
July 17, 2026
|
|
Pawns don’t respond suddenly
|
|
2
|
110
|
July 15, 2026
|
|
implementation of OpenXR 1.1 Spatial Anchors - XR_EXT_spatial_anchor
|
|
2
|
252
|
July 13, 2026
|
|
UserSceneTexture not working in Virtual Reality
|
|
2
|
89
|
June 25, 2026
|