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Add to the list of known good shaders to get rid of the black halo on the edges. Enable sampling in correct color space.
johnnovak
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Aug 25, 2023
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Great enhancement @GranMinigun, now it's gamma-correct! 😎
I will experiment with this to use it as the fallback shader for the adaptive CRT shaders instead of sharp. Should only be picked up when we have less than 3 pixels per emulated scanline, so it will give us just the right moderate amount of blur, in theory.
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Now it samples in the correct colour space. Also added it to the list of well-behaving shaders, so no more black halo on the edges of the output. Comparison, before and after: