For those who have this issue, find the CSS Class
".shpb-stack"
You can modify this class to have an overflow as long as a height is set.
TL;DR I added these:
height: 800px; overflow: auto;
and modified flex-direction
flex-direction: row;
This is amazing. Questions:
Is there documentation that I can read on what Materia is implemented already?
Do you have some of the more weird materia types like "All" "Counter" "Enemy Skill" etc. AKA ones that are more complex than just "Learn X Spell" How plug and play is that or is that all on us to do?
Is the UI configurable so that it works more similar to FF7 where your swapping on the actual slots instead of a indexed list?
I was looking at another RPGMaker game. Their sprite is 75 pixels tall, 8Directional.
https://x.com/Quorum_Games/status/1916933445361754339/photo/1
Even on the "Tall Sprite" RPGmaker forum thread, there are sprites anywhere from 50-90 pixels tall:
https://forums.rpgmakerweb.com/index.php?threads/stand-tall-a-list-for-tall-mv-s...
So I think the height can work, it's all relative to the scale / style of your game I guess.
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Appreciate your time / discussion / amazing work by the way.
IMO (only my opinion) these feel a little too "basic" still. I think too much detail was lost shrinking them down to 48 primarily in their silhouette / stylized body proportions. (again just my personal opinion)
Is 64 considered too tall? I know it's a bit tall for RPGMaker default RTP.
I ~feel~ like you could just take your battlers and give them a left / right walk animation and that could be a platformer / sidescroller 2-directional starting point.