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CParkDev

19
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3
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A member registered Jan 11, 2024

Recent community posts

(1 edit)

For those who have this issue, find the CSS Class
".shpb-stack"

You can modify this class to have an overflow as long as a height is set. 

TL;DR I added these:

height: 800px; 
overflow: auto; 


and modified flex-direction

flex-direction: row;

Thanks for sharing this on Itch. 

(1 edit)

This is amazing. Questions:

Is there documentation that I can read on what Materia is implemented already? 

Do you have some of the more weird materia types like "All" "Counter" "Enemy Skill" etc. AKA ones that are more complex than just "Learn X Spell" How plug and play is that or is that all on us to do?

Is the UI configurable so that it works more similar to FF7 where your swapping on the actual slots instead of a indexed list?

Oh that's amazing - who is yurayura?

Where are these sprites from? look familiar.

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This looks amazing. I feel like it needs a few more clothing options and also the female character sprite looks a little pear shaped although the art style is very amazing.

On the fence about if I can make this fit my game concept, if it gets any updates I'll be back to check it out. 

Where are these battler sprites from?

Wow you have a fantastic style - pretty unique. 

What made you decide to share this with the community? 

You put a ton of effort into this work.
Just curious. 

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These ones turned out amazing. 

Great work.

Would love some clothing packs for these base templates now - gonna experiment on my own to see if I can adapt your amazing style to a modular set of clothes.

If I can get it working .. 

Last Question: Have you ever thought about selling game assets / tilesets / whatever on itch?

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Wow- thanks for the reply.

How important is it that new tilesets / artwork follows a similar color scheme as previous assets for the same game?

When you added a new city or area do you go back to your first assets and try to match palettes / colors?

How do you select the colour palette of your art - do you put a lot of effort and planning into it - or just pick what feels right based on your experience? 

It's very desaturated except certain Points of Interest that you seem to ramp up.. but never too much. 
I really like the art style.

I adore the style / detail / color palette here.

Right now these are limited use (but amazing quality)


If this expands out to a larger set of assets that cover fantasy / medieval / etc in this specific style. I would buy that in a heartbeat.

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I was looking at another RPGMaker game. Their sprite is 75 pixels tall, 8Directional.

https://x.com/Quorum_Games/status/1916933445361754339/photo/1


Even on the "Tall Sprite" RPGmaker forum thread, there are sprites anywhere from 50-90 pixels tall:

https://forums.rpgmakerweb.com/index.php?threads/stand-tall-a-list-for-tall-mv-s...

So I think the height can work, it's all relative to the scale / style of your game I guess.


--


Appreciate your time / discussion / amazing work by the way. 

(1 edit)

IMO (only my opinion) these feel a little too "basic" still. I think too much detail was lost shrinking them down to 48 primarily in their silhouette / stylized body proportions. (again just my personal opinion)

Is 64 considered too tall? I know it's a bit tall for RPGMaker default RTP.

I ~feel~ like you could just take your battlers and give them a left / right walk animation and that could be a platformer / sidescroller 2-directional starting point. 

These taller sprites are really amazing. I've been looking for something semi-realistic / stylized / pixel but not chibi. 
If these had a 4-Directional walk cycle... Would be really really interesting. 

Is there a 4 Directional walk animation in this style?

One of your best so far.