Hello! I plan to release 1.1.3 on Steam and Itch.io at the same time, June 26.
The time is currently set to ( 1:00 PM GMT+2 ), give or take a few hours if i'll have extra duties before launch.
DopplerGhost
Creator of
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The game only saves each morning at the start of the day. What you describe is considered savescumming, which is not a glitch and most games can be "cheated" using this method. Items you get from diving will also be lost when resetting the game.
This is a singleplayer game, and I am a solo dev, implementing a method to completely eliminate savescumming is no easy task.
Speedrun com is responsible for what they consider acceptable in runs.
Hello!
To my knowledge, I have not made changes to the TextMeshPro font/text support, it should have remained the same between builds. I am sure I did not change or remove any fonts, but I can look into it one more time. Maybe the translation needs an update? (A few lines have been added to the game). I'd love to get more insight into what goes into a community translation too, as I am not the one making those. :)
Thanks!
Thank you for your feedback. :)
Every item is available on ship at the beginning, with the expection of energy bars.
When an update happens, events will probably be the main focus and I want to give some items more purpose, instead of adding more of them.
Captain Whiskers true identity may be a secret for now...
The game currently is balanced in a way that most runs should last about as much as you survive now, getting further is harder on purpose.
In an Update I do wonder if players would want to play more and short runs for ending hunting or have their runs last longer easier but with the events repeating more frequently. (Which currently I felt would be a drag.)
Thank you so much for telling your experience (or about as much as you were comfortable sharing without spoilers)!
I'd be more than happy to add new events. Creating them wouldn't be the hardest part, it's making sure they are balanced against all the already existing ones. We will see!
I'm interested to see what the final "best items to use/get" spreadsheet will look like from the players' perspective.
<3


