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DopplerGhost

170
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A member registered Jun 28, 2020 · View creator page →

Creator of

Recent community posts

Hello! I plan to release 1.1.3 on Steam and Itch.io at the same time, June 26.
The time is currently set to ( 1:00 PM GMT+2 ), give or take a few hours if i'll have extra duties before launch.

Itch.io and Steam versions are sold separately. If you want the Steam version, you can do it on next week's friday, Jun 26. Thanks!

Yes, 1.99$ with slight variation in different region. Some countries may see a price a few cents higher/lower.

Hello. Of course, you can.

Steam Launch will also arrive with 1.1.3 which is a small update, but will contain some extra lines for the journal.

Thank you so much for doing this for your community.

I checked it out, it should work as intended. However, to help you out, I can tell you that fishing only gives you a heart piece on Days 20+ (best from day 24 and onwards).

I think I know what do you mean. It should be the same night events. I might be able fix that in the new patch.

I'm implementing a Setting actually, where you can fast-forward the beginning animation at the start of Night Events.

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You can read the FAQ in the Development log section just above the comments, or click here to read.

It's on its way :)

Good catch.

You run with them without movement speed penality. Granted its not visible, but it does help.

The game only saves each morning at the start of the day. What you describe is considered savescumming, which is not a glitch and most games can be "cheated" using this method. Items you get from diving will also be lost when resetting the game.

This is a singleplayer game, and I am a solo dev, implementing a method to completely eliminate savescumming is no easy task.

Speedrun com is responsible for what they consider acceptable in runs.

Coming soon :)

Hello, thank you for supporting!

Can you give me small details about the setup you are using? (GPU/CPU/MEMORY)?

This is the first message I saw that said they couldn't run their game!

If the procces takes just 1-2 weeks, it will be only a port with custom Steam achievements added. If it takes more time (Steam may take up to 30 days to allow a new title on their site) then I'll probably have the time to also add new in-game content.

Hello!
To my knowledge, I have not made changes to the TextMeshPro font/text support, it should have remained the same between builds. I am sure I did not change or remove any fonts, but I can look into it one more time. Maybe the translation needs an update? (A few lines have been added to the game). I'd love to get more insight into what goes into a community translation too, as I am not the one making those. :)

Thanks!

You can access it in your own library page located at this game's files.

Just a heads up, it may take up to a few weeks, Steam needs a lot of time to get a new game verified and up on their page, especially because I did not have a Steamworks creator profile before. I'll announce it when it happens, though!

Wow.. You may be the first, and definitely are the first who recorded it all. Huge props! Thank you for playing and enjoying the game!!

Next patch will include bait only being consumed by fishes, actually. :)

Next patch will have this. :)

Sure, if people trust your files are working and safe, go ahead.

If a Steam release happens, Itch.io version will receive its updates, too. (Expect for things like Steam Achievements, etc.)

Next patch will include this.

I'll get it to work with arrow keys in the next patch.

Done.

I'll look into it!

The current price remains with some free updates planned.

I wrote that up. Good catch!

After unpacking the Zip/Rar file into a folder of your choice, you can right click on the launch (.exe) file to create a shortcut. You can drag this new shortcut icon to your desktop!

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Thank you for your feedback. :)

Every item is available on ship at the beginning, with the expection of energy bars.

When an update happens, events will probably be the main focus and I want to give some items more purpose, instead of adding more of them.

Captain Whiskers true identity may be a secret for now...

The game currently is balanced in a way that most runs should last about as much as you survive now, getting further is harder on purpose.

In an Update I do wonder if players would want to play more and short runs for ending hunting or have their runs last longer easier but with the events repeating more frequently. (Which currently I felt would be a drag.)

Thank you so much for telling your experience (or about as much as you were comfortable sharing without spoilers)!

I'd be more than happy to add new events. Creating them wouldn't be the hardest part, it's making sure they are balanced against all the already existing ones. We will see!

I'm interested to see what the final "best items to use/get" spreadsheet will look like from the players' perspective.

<3

As for Mac, it could be a thing if I made it to Steam, which is now not the first focus, First I want this version to be polished.

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I'm taking a small vacation after this release of mine, but after that, I may do some additions to the game. I need to watch people play to know what they want to see. :)

Probably not, unfortunately.

With demand, it is possible. At the moment however, only on Itch.

They do. :)

Thank you for the kind words! :)

I like how it lets me play after the timer ends, without scores obviously but i love finding patterns.