No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 2.7 hrs on record
Posted: 21 Aug, 2023 @ 4:39pm
Updated: 21 Aug, 2023 @ 4:40pm

The premise is interesting and you can tell the developers who worked on this game love playing games of this genre. It's an interesting blend of Genshin Impact, Breath of the Wild, and apparently, Valheim (a lot of Valheim). Which is a shame because the game just feels terrible to play.

It has much of the functionality of the above games. They've got building, combat, multiplayer, and it all works... well enough. However, all of it falls apart because the game lacks an overall polish that you'd expect from something of this scale, especially in the core controls.

Character animations feel very stiff, walk cycles don't match up with the actual locomotion on screen, the dash/dodge motion is horrid and the combat just feels straight out of an MMO with all the red circles and none of the good. This is baffling because the games that inspired Dawnlands all have third-person character controls that feel GREAT to play, even indie-game Valheim!

This is such a fundamental issue that I don't think the developers will ever address this, to fix it will require rewriting a lot of code and redoing so many animations.

Out of respect for SeaSun Game's entry to the West, I'd recommend another one of their games produced by a more competent dev-team called Snowbreak. It's like Remnant: From the Ashes if it was an Anime Girl Gacha shooter, which is worth a try if you're a gacha-junkie like me. If you wanted something like Dawnlands then just go play Valheim and mod it to high heaven.
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