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nintendo
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A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
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Aug 4, 2020
All-in-One CFW Package for the Nintendo Switch - previously SDFilesSwitch
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May 12, 2020 - Python
A multi-purpose file manager for the Nintendo Switch.
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Sep 1, 2020 - C++
My first Android app: Launch Fusée Gelée payloads from stock Android (CVE-2018-6242)
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Aug 30, 2018 - Java
Payload launcher and serial number checker for Nintendo Switch
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Aug 26, 2020 - Kotlin
Enhanced version of Nestopia for Linux, BSD, macOS, Windows, and more
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Apr 25, 2020 - C++
This is a collection of cheat codes for use with Team Xecuter's SXOS CFW on Nintendo Switch
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Jul 17, 2019
Showcase of GitHub repos with Pokémon names
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Jul 5, 2020 - CSS
Reverse-engineered schematics for DMG-CPU-B
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Nov 7, 2019
GarfieldJiang
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Mar 20, 2020
Data interchange, editor suite, and runtime re-implementations for games by Retro Studios | Mirror
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Aug 25, 2020 - C++
The Ninite for your Nintendo Switch.
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Jul 3, 2020 - CSS
The new All-in-One CFW package for the Nintendo Switch.
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Aug 2, 2020 - Python
This Repo explains how to install the Yuzu Switch Emulator without a Switch
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Aug 26, 2020
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Mar 21, 2020 - C#
Orycterope
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Aug 28, 2019
display_bsod internally calls the map_framebuffer syscall to map the framebuffer, because we . were lazy and didn't want to duplicate code. However this syscall retrieves the current process to map it in its process memory.
When we're panicking during early boot, CURRENT_PROCESS is None and this panics in the panic handler.
We should instead do a second function that maps it in the k
A multiapp, JSON script-based updater for Nintendo 3DS
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Aug 27, 2020 - C++
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https://github.com/libretro/blastem-libretro
Alternative Genesis Core with ARM support.