Gamer’s Thoughts: My Palworld wishlist

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I know that I’m extremely late when it comes to the Palworld hype. Palworld released in early January 2024 and currently, since there aren’t a lot of updates dropping, the hype died out. Yet, the roadmap looks extremely promising. Since this game is still in early access, I’m always hesitant in writing about the game. Since, you never know which mechanics or things will change and evolve during the early access period. Especially since we are currently only at v0.1.5.1. So, I decided to hold off on my first impression/review article for now. But, I wanted to talk about this game. So, here are some things I’d love to see in the full version of Palworld or even in one of the next updates.

First of all, what is a Palworld?

Palworld is a combination of several games, all thrown into one. It’s easy to describe Palworld with saying which games it combines.

Foremost, at its core, it’s a game you can somewhat compare to Ark Survival Evolved. When I first started playing, I noticed the similarities right away. The way how you have a crafting system to build your base, and you have monsters running around you can tame/catch is totally here as well.

I haven’t played a lot of Ark, so I can’t say if this mechanic is also present in Ark… But, the fact you can use your monsters to preform tasks in your base reminded me quite a lot of The Survivalists. A game where you are stranded on an island, and you can train monkeys to preform actions for you. The big difference is that now certain monsters can only preform certain tasks, instead of the monkeys just copying you.

Now, a lot of other articles describe this game as Pokémon with guns. After playing this game, I think that’s a somewhat unfair comparison. When I think Pokémon, I think a journey with gyms and an evil team. I think turn based battles and a big ending tournament as its conclusion. While some Pals share a very similar design language to some Pokémon, most of the mechanics of what makes a Pokémon game aren’t in this game. The other big mechanic is the capture mechanic, but by now this isn’t exclusive to Pokémon games anymore. Especially since we have games like Coromon.

There are also influences of the latest Zelda games. Especially Tears of the Kingdom. There are these huge, strong bosses roaming around on the huge open world map, you can beat at any time. Also, the korok seeds to upgrade your character are also here in the form of effigies and Pal souls to upgrade your monsters.

This game really feels like the developers looked at all the games they liked playing, looked at what worked and threw it all together into one pot and shook it until it all clicked together. The mechanics of this game really click extremely well together. If I didn’t know any better, I wouldn’t be surprised if I said that this was a finished game.

There are some silly bugs here and there and in some spots, this game feels unfinished. But, overall the game we have currently is amazing and if you would enjoy a game like this after reading what I wrote here… Give this game a try. I only told you the most basic things in this game. This game is a survival game with elements from a lot of other games like those I have already mentioned but also Minecraft, Dragon Quest Builders and various others.

Let’s talk improvements

While the game is a lot of fun to play at the moment, there are some things I wish that were improved or updated. While you get a lot of warnings that there are: save corruption bugs, crashes and bugs… Besides sometimes the lighting engine giving up for a moment or the AI of the pals or enemies doing some funky stuff, I haven’t seen too many worrying things.

Take for example this floating rock screenshot here. I have explored roughly half of the map after 35 hours of play, and this was the only floating rock I could find. That’s extremely impressive, especially since if you look at the size of the map… It isn’t small at all. In the future, new islands and area’s will be added so if they deliver them with this kind of quality, I have no complaints.

Well, I do have one recommendation. I’d love to see more landmarks in the map. Currently, almost all the landmarks in the game are based upon the terrain. I’d love to see more villages or ruins of them. I loved finding these things in the Zelda games and letting my mind wonder what happened there. It’s a very difficult balance act, since too many landmarks would make the map feel crowded and limit the amount of possible base locations.

Basically, I’d love more reasons for me to go exploring these regions and get unique rewards. Besides completing the Paldex, there isn’t a lot of reason to go exploring in certain area’s. And when you have set up the right kind of farms and work stations for your pals in your bases, the chance you run out of resources is rather small.

Speaking about bases, currently you can only have three bases. Most likely, this is done to improve the multiplayer performance. Since, the game emulates the three bases in the background, so you can easily have a base close to big ore clusters to farm those while you are working in your other base. If you don’t place a cap on those, it’ll tank the performance of any computer or server. Yet, I’d give the tools to the player to increase the cap. Personally, I think Minecraft has one of the best systems with the game rules. You can almost change anything to your playstyle and even disable or remove caps that are there for performance reasons. You already have quite a lot of toggles and sliders in Palworld, but I’d also expand on that.

Currently, the building system is decent, but it needs a lot of polishing up. The biggest problem I have with the building system are the stairs. It’s a nightmare sometimes to place stairs to go from one to another floor. Also, why can’t we place a full wall next to stairs? Most likely because some pals their hitbox would do some crazy stuff? Also, placing certain items or crafting stations on elevated floors doesn’t always work the best.

On top of that, besides the visual look of the floors, walls and ceilings, what’s the point of being able to unlock stone foundations? As a test, I tried to build a high tower with wood and one with stone. I didn’t find a difference. I’d love to see more meaning to what I unlock. Granted, stone can’t burn down. So, if you have any raids with flamethrower or fire enemies, your base isn’t in danger. But what’s the difference between stone and metal, then?

I honestly think that it’d be a bad idea if PocketPair only created more content and not make the mechanics have more depth. For example, something I’d love to see them implementing in the pal task system is a mechanic I love in Cult of the Lamb. When you welcome a new member in your cult, you can set the main focus of a member there. I’d love to see that you are able to set the main focus per pal. For example, when things are damaged in the base after a raid, you select one pal to go and get the repair kits and repair all damages first before going to do their usual tasks. Or when you have a pal that can do multiple things, and you mostly need that pal to pick up items, you could disable their other abilities. Maybe we need some items for that and those items can be only found in the wild, and we need to hunt for them. That’s an interesting idea to lure players out of their bases.

Dreaming like a madman

There are some UI elements I’d love to see change as well. First, I’d love to have a mini-map. The compass at the top of the screen only shows things in roughly 300m range, and that’s too short. Especially since in some areas the warp spots are spread quite far apart. A mini-map where you can pin certain things like the nearest warp spot would be amazing.

Secondly, in terms of the weapons. I’d love to see their stats before I craft them. Now it’s a guessing game that if I craft a certain weapon, if it’s going to be stronger or better than the one I currently have. It’d also be amazing if the durability is shown outside the inventory as well. There is some space in the UI element at the bottom right, so why not show it?

Now, in terms of the inventory. Sometimes I have issues with combining stacks of items. Sometimes I have to do it twice or thrice before they are combined. This is a rather small things, but outside of those… I don’t have a lot of small quality of life things that I could recommend. Maybe that if you sleep during the day in your bed, you can skip to night if you are hunting the nightlife pals?

Maybe there is one quality of life feature I think would be amazing. Quite often, when I’m hunting the stronger pals, I have my pal instructions set on “Focus on the same enemy”. I think it would have an amazing option if you have a feature where you are able to say to your pal if they are allowed to kill the wild pal or not. Since, if they are dead, you can’t capture them.

There is one attack that is a double-edged sword. In the Pokémon games, you have the self-destruct attack. You also have this one in Palworld, yet, some wild pals with this attack always take it over their other attacks. These bee pals always swarm me and instead of being able to weaken them, so I can catch them, I just get blown up. You barely have a chance to do any damage to weaken them to make capturing possible.

I just remembered one other quality of life feature. You can create saddles, gloves and other things to do special things with your pals. But, why I am allowed to create more than one? I mean, I can only use one of them at a time and they can be interchanged. So, if you make a saddle for a certain bird pal e.g. Helzephyr, that means you can use it on all Helzephyrs you catch.

But the biggest quality of life feature PocketPair could add is a mini-map inside caves/dungeons. The times I almost got lost in these caves is insane. Especially since there are only a handful of rooms in these and it’s easy to get turned around and confused.

Now, to completely change the subject… I wish there was more music in the game. The soundtrack in this game is amazing. Sadly, there isn’t enough in the game at the moment, so there are some silent moments. A little bit more ambient tracks would go a really long way in this game.

But, I saved one of my biggest things for last. That is inventory management. This is a total pain in bases. Since pals can put things inside chests, you can forget organisation. Thankfully, while crafting, the game pulls from all resources in your base, but if you need a certain item to use at another base, have fun to go searching through all your chests. What I usually do, if I can, is start crafting an item with the one I want to move and then cancel it. Since it drops the resources then and there. Now, how to solve this without breaking the game and the idea that pals can put things in chests? What if you have a new skill that pals can have? An organisation skill and depending on the level, they either put red things with red things or make a weapons chest and come to complain to you when there aren’t enough chests for their organisation?

If your base is fully set up, the proper of a lack of depth starts to show as well. When you build your base, why should you return to it besides needing to craft or repair your weapons? Give us some activities we can do in our base when we build them. I mean come on, we even have the amusement furniture set. If only we could play some mini-games with our pals to increase their sanity for example? Since currently, there is not a lot you can do when a pal is stressed.

Of course, a certain balance needs to be maintained. The more things a pal can interact with, the more chance you have to create lag or overwhelm the player. Also, the more depth you create, the more things you have to maintain and maybe that’s not the type of game that PocketPair wants to create. How I currently see Palworld is a playground sandbox in the schoolyard. It’s an amazing playground where you can make your own fun but it’s only part of the schoolyard and only has a swing, some monkey bars, a climb rack, a small castle and a slide. It’s all solid built and amazing to spend your time in… But, then you notice the potential this sandbox has to grow. What if we enlarged that sandbox with another castle, so the multiplayer can be player vs player as well? Or wait, why don’t we add an underground to that sandbox?

All I’m saying is that currently Palworld has an amazing foundation. The biggest issue at the moment is that the game lacks depth. While the current roadmap has a lot of expansions and more content, I hope PocketPair doesn’t forget to also make it more than just surface level. For example, imagne that the raid bosses can be captured and barely have an unique skills. Why should the player do the raids then? What reward do you get out of it? Not all mechanics can be fun because they are enjoyable to do. Players will get bored and they will look for a way to spice things up or to challenge themselves.

Now what that said, I’m going to close off this article. I’m quite excited for the future of Palworld and I’m going to wait a few more updates before I decide to write a review on the game. But overall, I’m really liking what I see. The basis of an amazing title is here already and I think we are going to get an even better game when this comes out of early access. Let’s wait and see what happens when the first big updates drop. Especially the raid bosses that got teased a few weeks ago.

Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. What do you think of PalWorld and what should be added or changed? Let me know in the comment section down below. Also, what do you think of my idea’s? I’m curious, feel free to leave a comment about that one to. But, I also hope to welcome you in another article but until then, have a great rest of your day and take care.

Review: Persona 5 Royal (PS4) ~ Changing The World

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Exclusives are a strange thing. I heard quite a lot of things about the Persona series and how it captured the hearts of so many people. Persona mainly releases on PlayStation 4. Two years ago, I decided to bite the bullet and bought myself a PlayStation 4 Pro to play Persona 5 to see what the fuzz was about. Not too long after I had beaten the game for the first time, the ports to other platforms got announced. Oh well, that’s life sometimes for you. Now, I have another platform to play games on, and I’m glad I bought my PlayStation 4 Pro. At first, it was my Persona 5 Royal machine, even when I had a lot of other games for it. Now, why did Persona 5 Royal struck such a cord with me? Is the game really that good or am I just blinding myself to not feel buyer’s regret? Or am I just overlooking the flaws in the game…? Well, in this article, I want to talk this game that almost was my game of the year last year. I hope you are ready, since here we go, let’s dive right in the world of the Phantom Thieves, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article.

Changing the world

To keep spoilers to a minimum in this article, I’m going to skip over various plot details and keep some parts vague. Since, this game is best experienced as blind as possible. Then, you get the most out of the story.

The game opens in a casino where you have to escape. Our main protagonist gets caught and detained by the police. The questioning starts, and you start telling the story from the beginning.

The protagonist got transferred to Shujin Academy in Tokyo after an incident where he tried to help a woman being harassed by a man. During his probation, he stays at Café LeBlanc, which is owned by a friend of his parents. Now, it doesn’t take long before the usual Persona story elements start with the Velvet Room. A strange app also appears on our hero’s phone.

After his first few schooldays, he gets in trouble with an abusive gym teacher. After that, they discover a Palace not too far from school. This Palace is a world manifested from warped emotions. In there, they learn who that gym teacher actually is, and things go from bad to worse.

In general, most of the story follows a similar structure. The main story is divided up into chapters. Each chapter introduces new characters and a new palace. The main goal of each chapter is to conquer the Palace in time before the looming treat stops you from doing so. This can go from being sued or expelled, the stakes are always high.

In terms of writing, the game sometimes gets quite predictable. Quite often I was able to predict what was going to happen. Now, does that make the story less interesting or thrilling? Heavens no. This story’s pacing and execution is extremely well done. Let me give you a few reasons why.

For of all, the voice acting. I already loved the voice acting in Persona 5 Strikers, and I love it here. I have nothing to critique nor complain about the voice acting in this game. It really pulled me into the world of this game and took me along for the ride.

Secondly, the theme of the story is wonderful. It doesn’t shy away from sensitive subjects and explores them. The character growth in this game is really well done and made me (want to) replay the game several times to even explore all the side stories with side characters.

Thirdly, the openness of the game helps the replay value of this game so much. You have more than enough time to beat the Palace in each chapter, so you can start exploring the world of this game. Making it so that you see new side stories each and every playthrough. There is also a way to romance the female characters, which also gives bonus scenes on certain dates.

And finally, the game does take its time. I mean, this game will take you over 100 hours to beat. And that’s if you know what you are doing. There isn’t a lot of padding either in this game, since each chapter brings depth to the characters and makes you appreciate them even more. Also, spending time with all the characters can be very beneficial during your playthrough.

The only negative I can say is that the new chapter and character in the expanded Royal version of this game is over before you know it. Let’s just say that the time you get in that final chapter is extremely short, making the character growth of the new characters somewhat shallow. Which is an extreme shame since the subjects it tackles are fascinating to explore and the new characters are extremely fun to use in battle. I wish you got a bit more time to explore around and use the new characters and your new abilities. But, that’s really the only thing I can critique about the bonus chapter, the short length of it.

Decisions, decisions

Unless you are using a guide, I think it’s quite impossible to experience everything that this game has to offer in your first playthrough. There is just too much content in this game, it’s insane. Trying to explain everything or critique it all in this article would lead to an extremely long article which might be a bit overwhelming to read.

So, let’s talk about some core mechanics first. At its core, there are two main gameplay sections in this game. Inside and outside the Palaces. First off, let’s talk about the Palaces. These are the dungeons inside the game, the main goal of each chapter. Each chapter’s story builds towards a boss at the end of the Palace and tackles a certain theme like abuse, greed or being self-centered. In these dungeons, you fight shadows in a turned based fighting style.

Now, explaining the whole battle system would create a whole article in itself. There are so many ways to tackle a battle, it’s insane. Having the correct strategy for a battle is half the battle. So, in the Palaces, you can make use of your Persona. These Personas are basically your ticket to being able to use magic. Normally, each character can only use one Persona. But, the main character can use multiple. So, you have to set up your Personas and your characters up just right to tackle the challenges of each Palace.

Not only that, it’s highly recommended that you discover the weakness of your enemies, since that not only does more damage, but you can also chain extremely strong combo’s with your allies. And let me tell you, these combo’s can mean the difference between life or death. Oh, but there is more. You and your allies also have weakspots, so you need to be careful with who you choose, since guess what… The enemies can also chain attacks when hitting weakspots.

If you played this game, you know that I’m leaving out quite a lot of things from the battle system here. From ailments to even negations with the enemy. Yes, you can negotiate with the enemies for more money, items or even joining your team. Oh, there is also a mechanic where stronger enemies can take your allies hostage and make the fight even more difficult for you.

The diversity in the battle system makes it that each new playthrough of Persona 5 feels new and unique. I have played through this game 3 times already and each time, the dungeons feel fresh even when I know what to do and solve the puzzle inside the dungeon. I’m able to prepare myself better in the Velvet Room to create the best setup to tackle the Palaces even faster to see more of the side content I haven’t seen, or I enjoy quite a lot.

Now, you might think that with all these mechanics I’m touching upon, the game is quite overwhelming. But, surprisingly, it is not. The first chapter of the game is an extremely well disguised tutorial. It teaches you all the mechanics slow and steady and let you get used to the mechanics without throwing them all at once to you. While there are a lot of mechanics, all of them stay relevant during the game since depending on your actions, you make certain things easier during your Palace investigation.

So, decisions are quite important in this game. Not only in how you tackle the battles and who you level up but also outside it. Basically, this game is also a simulation. You still have to go to school and live a normal life. Meanwhile, you can explore Tokyo and deepen your bond with other characters, tackle side quests, improve your skills, play mini-games, create better Persona’s in the Velvet Room…

All of these actions are quite important. Let me give you an example. If you deepen your bond with main or side characters, you improve their Confidante rank. There are 23 characters that have their own side story and seeing them through can give you amazing advantages. Things like not having to fight enemies that are below your level, cheaper healing items, more attack styles or even random stat boots during fights.

Keeping a calendar on who is around where and what actions you can do when is important. I even had a small notebook for taking notes next to me during my playthrough. Now, in all this chaos, it’s easy to forget that there is a bonus chapter in this game. Let me tell you, there is a way to unlock that chapter, but you have to prioritize certain characters that isn’t really well hinted at. Thankfully, there are spoiler free guides for it on the internet. It is the only guide I had to use, since I wasn’t able to figure that one out.

If I just gave you the impression that this game is easy, well, think again. This game made me think and strategize quite a lot, and if you don’t upgrade the right characters, don’t have the right Persona or don’t master the core mechanics, you will make this game quite frustrating. Thankfully, if you lose during the chapter boss fight, it’s possible to rewind a few days to give you the chance to prepare differently and maybe defeat the boss then.

Gameplay wise, the depth of this game is impressive. I highly recommend that you save your game quite often and make use of those different save slots you have. Outside the Palaces and in certain area’s of the Palace you can save. There is no autosave in this game and the prompting of saving is after certain important story events. While you can’t name your save files, the save file displays quite a lot of basic information for you to learn which one is which. Or you could take notes in an Excel sheet like I did.

Something I also want to mention is that the digital manual on Atlus’s website is also extremely well done. It explains the game extremely well and gives you general tips and tricks to understand everything and why certains things can be helpful to you.

Something else I want to mention is that there even a new game plus. When you reached an ending, since yes… there are multiple endings in this game, you can restart the game. Yet, there are certain things that carry over from one playthrough to the next. This article on PushSquare explains very nicely what carries over and what not. And speaking from experience, don’t go for the good and final ending on your first run in this game. Yes, the final chapter is short but unprepared it will kick your butt. Maybe I leveled the wrong characters but I had a way easier time after I started new game plus.

Personality everywhere

This game is dripping with personality. The visual presentation of this game is something of a masterclass. It’s bold, loud and proud and uses the anime and comic book style extremely effectively.

I find it extremely impressive how they worked the personality of the characters in the visual prestation of the menu’s and the UI. Everything brings it’s own charm and just brings the game more alive.

I’m also glad that I played the Royal version of this game instead of the original. Since, the Royal version of the game brings so many improvements to the game and it improves thee game even more. I have been skimming through this amazing list on Reddit and congrats to the everyone whole helped there since this is such a nice list. And these changes add so much to the personality and style of this game.

Now, the visual presentation of this game is proud and loud and this carries over to the animations as well. In various RPG’s I play, near the end I want to skip the battle animations but in this game, I don’t want to do it. Maybe I’m too invested in the story and presentation but I feel that even near the end, the impact of the attacks still keep hitting strong and statifying. Sometimes, it’s over exaggerated, but it always fits the personality of the character and just eye candy.

The visual presentation is always consistent and runs at a stable framerate. And on top of that, the soundtrack hits the spot extremely well. The opening theme and battle theme are two of my favorites. I never thought that a battle theme with lycris while hit so hard and not get boring or repetitive. Of course, it doesn’t play during all battles but still, the tracks with and without lycris are all amazing. They all enhance the current mood of the story fit the comic book artstyle of this game like a glove. They are so good, that I sometimes tried to make my attacks sync up with the lycris or just noticed myself signing along with it.

The sound effects are also extremely well done. The sound design helps to tell the story quite a lot and helps you during gameplay to get some useful information when enemies are nearby or give you more information. Some of the sound effects are well engrained into my brain so I know what action I need to take if I encounter it.

Honestly, I have a really hard time finding flaws in this game. The controls are amazing, the menu’s are a joy to use and there is some much depth that actually changes the story progression, it’s insane that this game works with one 1 crash in my 250+ hours of gameplay and I think that might have to do with my PS4 overheating on an extremely warm day… Also, I didn’t notice any bugs or glitches during my playthrough…

Besides the short bonus story chapter, there is barely anything to critique in Persona 5 Royal. Maybe the lack of an autosave can turn some people off but I didn’t had such a big problem with it. I have played games that have longer interruptions between when you can save… Corpse Party BloodDrive and Book Of Shadows, I’m looking at you. Maybe the predictable story can be a turn off for some, but personally, I didn’t mind that. Since, the way the story is paced, the writing, character development and the voice acting add so much personality.

I can understand that with the short additional story, players who first played the original and then the Royal version might feel cheated and might feel that this upgraded version is cheap and a cash grab. That’s a totally fair critism to make. Yet, I feel that it doesn’t make the whole game bad. It’s still the amazingly well crafted Persona 5 at its core.

Something I personally found a bit undercooked was the Thieves Den. Besides playing the addictive card game with the main characters you unlocked, I feel that besides a glorified showcase of your achievements, a sound box and a gallery… It just feels like bonus stuff from a collectors edition in a nice jacket. It’s not bad, but in my now 4th playthrough I rarely visit it. Besides being able to play cards with the main cast, I felt I had no real reason to go there. Maybe if it had a bit more gameplay like being able to play all mini games outside the story or more card games, that would have been amazing. The basic idea is there and it’s an amazing way to rewatch all the cutscenes or listen to the music in game instead of it being in a menu… But, it feels lacking in some area’s.

Now, when I look online to other reviews, a lot of people who didn’t like Persona 5 compare it to previous entries in the series. Currently, I’m also playing through the other Persona games and I enjoy them quite a lot as well. While I can see the argument about the theme of Persona 5 not clicking well if you first played Persona 3 or 4, but I just see it as a new world/setting with the Persona mechanics. A totally new take on formula and setting.

I actually talked about my biggest gripe with the game earlier. I personally highly disliked the way to unlock the bonus chapter in this game. It should have been better hinted at since if you start on it too late, you lock yourself out from it. So, if you want to go for the 3rd semester, please read a guide on how to do it… It isn’t difficult but you’ll need to make time for it.

And that’s everything I want to say about this game for now. I left a lot of gameplay mechanics out for you to discover if you are interested in this game. But, I gave you a general idea on this game and I think it’s high time to go to the conclusion of this review.

Conclusion

+Excellent story

+Addictive gameplay with loads of depth

+Extremely replayable

+Very diverse gameplay in each dungeon

+Top notch visual presentation and art style

+Amazing soundtrack

+…

-Thieves den is a little bit undercooked.

-The bonus chapter of Royal could have been handled better. (Too short, not enough time for the character development like in the main story)

-The way how you unlock the addtional chapter is too hidden.

Oh boy, Persona 5 Royal. Last yeaer I had a very difficult time deciding if you or Desperados III would take the crown as my favorite game I started in 2022. One of my main reasons why I wanted to buy a PlayStation 4 was because I wanted to experience Persona 5. From those who played it, I heard so many great things and I can honestly see why now. In 2022, I had a hard time not playing this game, since I wanted to review other games on my blog as well… But, I have spened so much time on it.

It won’t surprise me that I’ll play through this game every so often like I play through my childhood favorite Indiana Jones and the Infernal Machine. Personally, I can highly recommend this game to everybody who enjoys playing JRPGs or turnbased RPGs. This game is one of the best games I have played in recent times.

I mean, all the cosmetic DLC is now free on PS4 ever since the release of the ports to the other systems. While I played it on the PlayStation 4, I looked at the review on other platforms and it’s doing amazing.

I didn’t want to finish this game, since I didn’t want the ride to end. It’s rare that I feel as strong for a game. I remember that for games like Zero Escape or Nightmare Reaper. This game and its world really pulls you into an amazing adventure that really pulls on your heartstrings sometimes and doesn’t let go. I played this game from start to finish 3 times now and I’m thinking to play through it again for a 4th time during my fall break in a few months.

Thank you Atlus for creating this amazing title and I’m so happy that I experienced it. I had quite the hard time in writing this article, since I honestly didn’t know how tackle it since there is so much to talk about. It’s mindblowning how much and how much deepth this game has with barely anything feeling shallow. If you play this game, do like the loading screen says. Take your time, enjoy the game and relax.

With that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article eand I hope you enejoyeed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 100/100

Publishing: Trip the Ark Fantastic

Trip the Ark Fantastic – an immersive story-driven scientific adventure set in the Animal Kingdom on the verge of industrial and social revolution.

5 December 2019, Zagreb – Gamechuck has just released the first trailer for their upcoming role-playing adventure game Trip the Ark Fantastic, the first Croatian game co-funded by the European Union’s MEDIA sub-programme.

Trip the Ark Fantastic is planned for release in 2022 on PC/Mac/Linux and consoles, and until then Gamechuck is inviting all interested gamers to follow them via their newsletter, Discord channel, or other social media at arkfantastic.com.

SUMMARY

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Under our homes and under our hearths, civilization itself stands on a story. Words tied us all together, and they could unravel the world. 

Find it, Charles; uphold the Myth!”

Trip the Ark Fantastic will have:

  • A deep and immersive secondary world set in the Animal Kingdom on the verge of industrial and social revolution, content-rich and filled with intrigue, side-quests, and flavor at every step.
  • Completely original gameplay mechanics based on the scientific method: research, discuss, experiment, and finally publish arguments in the Animal Kingdom’s papers.
  • An exploration of how myths, science, and philosophy can influence society, and how monarchies, democracies, and anarchies view power, authority, and legitimacy of rule.
  • Gorgeous art including frame-by-frame animation and vibrant landscapes inspired by the golden age of animation, as well as music inspired by the works of R. Wagner
  • A gesamtkunstwerk approach in which the art, music, and gameplay all tie closely to the story of scientific discovery and the role of myths in different types of societies.
  • The entire development completely is done in open-source technologies, including Godot Engine, Krita, Ink, and MuseScore, among others.

STORY

Trip the Ark Fantastic is a story-driven role-playing adventure set in the Animal Kingdom on the verge of both industrial and social revolution. The story follows Charles, a hedgehog scholar on a mission by the lion king to save the monarchy, but his decisions could end up helping reformists or even to bring about anarchy.

The story revolves around an ancient myth that forms the basis of the Animal Kingdom’s caste system – the myth of the Ark Fantastic. As the myth goes, the ark was built by lions millennia ago to save all animals from a great flood. The king’s gambit is that, amidst whispers of reform and revolution, a reputable scholar such as Charles proving the existence of the mythical ark might sway animals toward a royalist stance, and thus uphold the monarchy.

Charles is accompanied by the king’s trusted advisor Philippe the Fox and the captain of the royal guard – Andre the Boar. Their task will lead them to the fringes of the Kingdom and beyond, in search of elusive truth.

GAMEPLAY

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The player progresses through the game by solving the Kingdom’s various problems and mysteries, but his method of solving them is a scientific one – he publishes compelling arguments in the Animal Kingdom’s scientific papers to prove his theories and disprove those of others. Only arguments with sound logic and solid evidence will have the power to sway public opinion and change the course of history. 

The evidence itself can be found by talking to the local denizens (after learning their language, such as squirrels), by using scientific equipment (a microscope, or a chemist kit), or, as a true scholar, by “standing on the shoulders of giants” and using evidence from the works of other scholars found in libraries across the Kingdom.

The player’s main challenge will be finding all the relevant evidence and then choosing the right conclusions, which are then published and reviewed by his peers, potentially resulting in a boost to his scholarly reputation.

Additionally, since Charles’ scientific conclusions can have large-scale consequences on the Animal Kingdom and the monarchy, in particular, there is a looming moral dilemma over whether the player should publish a certain argument or not.

THEMES AND INSPIRATIONS

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We draw inspiration for the game from modern fables of classic literature, such as Animal Farm or Watership Down, as well as deep story-driven games from the roleplaying and adventure game genres, and games with unique and experimental gameplay mechanics.

Our goal is to use the game to explore various types of society (monarchy, democracy, anarchy) and to tackle questions such as how the rule is legitimized, what role myths play in the shaping of society, and so on.

The animation is drawn frame-by-frame to be reminiscent of early animated classics, and the music takes cues from 19th-century romanticism with the use of leitmotifs inspired by Wagner and gesamtkunstwerk opera.

The game is developed using open-source software, such as the painting tool Krita and the Godot game engine. Gamechuck studio is also a sponsor to both Krita and Godot Engine and, in the case of Godot Engine, actively contributes to its development.

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CONTACT

Lucija Pilić – PR and Marketing

Press mail: press@game-chuck.com

Trip the Ark Fantastic web page: www.tripthearkfantastic.com

Gamechuck web page: www.game-chuck.com

Link to Trailer: https://www.youtube.com/watch?v=OxxCXc1ade4

Press kit: http://tripthearkfantastic.com/presskit

Discord: https://game-chuck.com/discord

Facebook: https://www.facebook.com/tripthearkfantastic/

Twitter: https://twitter.com/ark_fantastic

Instagram: https://www.instagram.com/tripthearkfantastic/

About Gamechuck

Gamechuck is a Croatian game development company founded in 2017 and based in Zagreb. Gamechuck secured EUR 149,400 from European Union’s MEDIA sub-program Creative Europe for the development of the “Trip the Ark Fantastic,” thus becoming the first game development studio from Croatia that received funding from the EU. Gamechuck has also been nominated for the Best Game Idea at the AzPlay Bilbao, the Best Transmedia Project at the Filmteractive Warsaw and Best Game Idea at the Casual Connect London for its debut game “All You Can Eat,” while its second game “vApe Escape” was featured in the Humble Monthly Originals selection in November 2018.ark_fantastic_presskit_header-1024x204

First Impression: Woodle Tree Deluxe (Switch) ~ Raindrops To The End.

Woodly TreeNintendo microsite

In 2017, the developers behind Suicide Guy contacted me to ask if I would take a look at their game. Last year, they asked me to take a look at the sequel/follow-up of the game called Suicide Guy – Sleeping Deeply. Now, Chubby Pixel sent over a review copy of Woodle Tree Adventures Deluxe on the Nintendo Switch. While the developer provided me with a review copy for this game, you will find my 100% personal opinion in this article. I’m quite excited to see what this game has to offer and how different their other titles are. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below.

Raindrops To The End

Woodle Tree 1In this game, you play as a walking log. You are tasked by the Great Tree, which looks a lot like the Deku Tree from Ocarina of Time, to bring the water back to the world. Why do you have to bring the water back to the world? Because it’s going through a drought at the moment. After the Great Tree shows you the Fairy Tears you need to collect in order for you to save the world, you get teleported to the hub world. This hub world is the home that the Great Tree for you build and there you find a backpack (it’s called a rugsack in-game) and your weapon, the magical leaf.

And that’s about it in terms of story. I haven’t finished the game yet, but I think there will be a bit more story bits after I finished the last level. Now, I didn’t expect a grand story from this game. Because the stories in the Suicide Guy games were handled in the same way. It’s all about the gameplay in these games.

Before I talk about the gameplay, I want to mention one thing that I didn’t like about the story. In this game, there isn’t a button to skip dialogues. When I started playing this game and I read the first dialogue and I wasn’t able to advance, I thought that my Switch froze. But, you have a wait for a bit too long in order for the game to advance. It sounds like a nitpick, but it would improve the game quite a lot.

With that said, let’s focus our attention on the gameplay. In this game, you go through various levels looking around for these Fairy Tears. There is no tutorial in the first level, but a quick look at the controls by pressing the “+” key on the right joycon explains everything you need to know. The controls are easy to grasp and understand.

The goal in each level is to find the tree hidden Fairy Tears and bring them to the three cups at the end of the level. If you reach the end of the level without all three tears, you won’t be able to finish the level. While the levels are quite linear, to find all three tears, you will have to explore off the main path and look everywhere.

Checkpoint mystery

Woodle-Tree-Adventures-Deluxe-2Whenever you fall off the edge of the level or get hit by an enemy, you respawn at a checkpoint. Now, at first, I didn’t understand how the checkpoint system worked, but after some experimentation, I think I understand it. Let’s say there are 5 checkpoints in a level. When you die past the 4th checkpoint, you respawn at checkpoint 4. If you die again, you respawn at checkpoint 3, die again -> checkpoint 2. So, the punishment of death is respawning at an earlier checkpoint.

In this game, you don’t have hitpoints nor lives. So, if you are hit by an enemy, you are dead. But, you will never get a game over. Speaking about enemies, they die in one hit as well. Some will chase after you, others will stand in your way to make certain platforming sections trickier to complete. The enemies were a small point of frustration in this game for me, since the attack of your character is so slow, I ran into them quite often. Thankfully, you don’t lose your already collected tears whenever you die.

But, there is something that was ever more annoying, and that was the camera. You don’t have full control over the camera in this game. You can zoom in and out in most places. I’m extremely happy about that feature since it made certain platforming sections possible. In other sections, the zooming in or out mechanic didn’t work properly or not at all. Making some sections extremely tricky, especially when you have trouble seeing depth.

A cute cover

Woodle-Tree-Adventures-Deluxe-3This game is a port of the Steam game “Woodle Tree Adventures”. In this version, with getting an additional level, the new camera system and better jumping mechanics.

Speaking about the jumping mechanics, the animation of the jump looks a bit weird. It looks a bit floaty. I think that a few more frames of animation for the jump would give it a more natural feel.

Visually speaking, this game looks very good. The world is very colorful and vibrant. The visual presentation of the game is one of the strongest points of this game. The game even looks stunning in some places. Especially some lighting effects like the sun’s rays peeking through some models, giving a sunset vibe.

Yet, underneath this cute cover, the game feels unfinished. For example, the controls of this game respond quite well but they can be quite slippery sometimes. I lost count how many times I died because my character took one or two additional steps and feel into the abyss.

Also, I felt that there was something missing during my playthrough of this game. There is barely any UI in this game. I missed an on-screen counter for the collected fruits in each level. With these, you can buy various cosmetic items for your character, but it’s tricky to know how much you have already collected. You can see this in one space in the hub world, but the counter isn’t visible at the location you can buy these cosmetics at.

All of this happens in the hub world. And there is another element that I don’t like about this game. The placement of the levels. To start a level, you have to hit the orb with your magic leaf. But these orbs appear randomly in the hub world without any indication of which ones you already finished or which one is new.

Overall, this game is quite easy. The only moment that this game can become difficult is when the controls become slippery or when the camera decides you can’t zoom in or out. But, it didn’t take me long to finish the first few levels of this game.

The music and sound effects are a bit lacking as well. While the music of this game is quite enjoyable, I wish there was a bit more to the soundtrack and a bit more sound effects. I think there are only 5 sound effects in this whole game. And that is a bummer. Speaking about sound effects, I noticed that the dying sound effect sometimes played multiple times when you fall off the edge.

Overall, this is a decent game. But, it’s lacking. The game could use a lot more polish and content. The concept is interesting and fun to play but with slippery controls, boring level design and especially an annoying camera, this game is hindered so much. This game could have been so much better then what’s released right now. With that said, I have a hard time recommending this game. While it has a ton of elements that work and work well, but there are just too many elements that need polishing or updating for me to fully recommend without any hesitation.

And that’s everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Publishing: Heralds of the Order – A New Handdrawn Turnbased Adventure!

Heralds of the Order is a turn-based strategy game boiled down to the genre’s core principles. Utilize positioning and abilities with elaborate patterns to achieve victory! Featuring hand-drawn art and over 20 story chapters.

Story

Maala, the realm without gods, finds itself on the verge of catastrophe.  Objects of ancient power resurface, triggering a race to claim them, one that promises to engulf the world in war. It is your duty as a Patronus of the Order to go forth and restore balance. Along the way, you will find new allies and face countless foes, as the line between myth and reality shatters.

Key Features

  • Turn-based tactical combat boiled down to its core principles.
  • A sprawling story that will take you on a gripping journey across Maala.
  • 8 party members each with their unique motivations and abilities.
  • Hand-drawn art and traditional rotoscoped
  • Over 20 handcrafted missions taking place in 6 unique environments.
  • Adapt your strategy! Customize your party‘s stats and choose from the numerous God Powers to overcome the challenges ahead of you.
  • Several unique boss fights with devastating attacks.

Combat Features

  • Abilities with elaborate patterns.
  • Positioning, flanking and countering the enemy’s defenses are the key to victory.
  • Elaborate battlefields with various boons and hazards.
  • A unique energy management system that determines the ebb and flow of combat.
  • Devastating God Powers which can alter the course of combat.

Media

Videos

A video of me playing through our free demoHere’s an interview we did with Eddie from Playing Indies

Character Art

Articles

“Let’s save the world of Maala in this new turn-based strategy game inspired by The Banner Saga. ” – TURN-BASED LOVER

“”Heralds of The Order” by @ArcheanGames promises a richly detailed turn-based strategy. ” – CaptainD, Indie Game News

Downloads

GameJolt Archean Games Download

https://gamejolt.com/games/herald-of-the-order/366356

Itcho herals
https://archeangames.itch.io/heralds-of-the-order

IndieDB Heralds
https://www.indiedb.com/games/heralds-of-the-order/downloads

IndeExpo Heralds
https://www.indiexpo.net/en/games/heralds-of-the-order

About the team

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We’re a three-man team, consisting of two programmers and one artist, based in Plovdiv, Bulgaria. We spent our high school years dreaming of a career in the games industry, learning the basics of game-making. When we began university we decided that it was the perfect time to try our luck in the indie scene. And so we began developing Heralds of the Order – our first major project.

Twitter – FacebookItch.io

The Real Neat Blog Award – 5 YEARS of NekoJonez’s Gaming Blog Special

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Well, it hasn’t taken long. Since the Sunshine Award from a few weeks back, I got another community award. Thanks to my buddy from IPlayedTheGame, I got the “The Real Neat Blog Award”. I’m so thankful for all the praise my blog is receiving lately. Also, this is a special article for my 5th year I’m writing this blog. Yes, today marks the day that I’m writing this blog for 5 years now. Anyways, let’s get to answering the questions.

Question 1 – What is your earliest gaming memory?

The earliest games I’m able to remember are Pac-Man on the Gameboy, Freddi Fish, Tetris, Lego Island… But the biggest memory for me is Pokémon Blue of course. I still have my childhood cartridge to this day.

I remember individual moments like where I was standing or who I was visiting when playing certain games but they are too short to actually write a small story about. For example, I remember beating the first level of Pac-Man on the Gameboy while standing in the doorway at my grandparent’s house.

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I remember playing a lot of casual games on my early computers as well. Rollercoaster Tycoon, Age of Empires, Midtown Madness 2, Puzzle & Magical Inlay, Feeding Frenzy, Iggle Pop… to name a few.

I played a lot on the computer with my sister. We had limited time on the computer and when one’s time was up, we switched and watched the other play. Ah, great times. I still remember when we got our hands on Rollercoaster Tycoon. In our copy, the game has a glitch on Windows XP where you were unable to load saved games. So, that’s why we always left the computer on in the hopes that nothing drastic happened while we were out. So, we could win the scenario.

Question 2 – When did you start blogging and why?

I talked about this question before. Actually, this question I have answered in a recent interview. Click here to read more about it.

Question 3 – What feature do you wish any of your consoles had that they currently don’t?

NekoJonez's Switch

Well, I have two things. At first, since I recently bought a Nintendo Switch, I’m loving the easy screenshot and share feature. This is going to help me a lot when I’m going to talk about Nintendo Switch games. Now, I wish all my retro game consoles had that. Now, I need to either use an emulator to create them or use press pictures.

Another feature is something a lot of collectors would love. A backup feature, as in, you are able to back-up your games onto a hard drive of the console. With some restrictions, like you are only able to back it up to one console.

This would be so extremely handy for me since I’m always afraid that some old game discs might get too scratched and become worthless. In addition to that, it would be so handy to not have to switch cartridges around without having to resort to illegal flashcards.

Question 4 – Name a movie that you wish had a video game made after it and what developer would you want to make it and why?

Now, I’m not that big of a movie guy myself. I don’t watch a lot of movies since I’m mostly watching YouTube or anime series. On the odd occasion, I watch an anime movie or a movie related to a game.

One of the last movies I saw in the theater was the Tomb Raider movie. While the reviews are mixed, I have to say that it’s a good enjoyable action movie. But it helps if you are a fan of the series and/or have played the reboot games.

Now, I’m going to cheat a little bit and turn the question on its head. A game I wish they created a movie from. I could cheap out and say “Indiana Jones and the Infernal Machine“, but I’m already waiting for the 5th Indiana Jones movie in 2020.

I think my friends from LaterLevels will agree with me on this one, but I would love an animated movie of the Monkey Island series. I wouldn’t be able to name THE game they should make a movie out off since I have only played three titles in the series.

On the other hand, a movie about the Broken Sword games would be mindblowing as well. Or a Bioshock movie. Well, truth to be told, I have quite a long list of games I want to see turned into movies. As long as LucasArts does the movie side of things. I wish they were still around since I really loved their movies and style of production. Yes, they are still around but only to make Star Wars movies it seems.

Question 5 – Do you have a Games Room or Corner? If so let us see it and show your favorite thing in there?

These pictures are from February 2018. My collection has expanded a bit since then, but the way I store them doesn’t look a lot different. My bedroom has been transformed into my gaming room. I also use my bedroom to write, study, practice my lines for the plays I’m in… and yes, to sleep too.

My project for this summer is fixing the cables of my consoles. It’s too big of a mess right now. I want to label them and hide them a bit from sight.

This answer is going to be a bit cheap, but my favorite thing in my game room/office is my collection. When I have time off work or some free time I love picking up a game I haven’t played in a while or want to try out. Most of those games turn into an article anyways.

These pictures aren’t everything in my gaming collection. I haven’t included my figurine cabinet, console games cabinet, better pictures of my handheld cabinet… One day I will organize them all a bit more and create an index for you people to take a look at.

Question 6 – Do you have a Child or a Pet? Which character do you name it after?

SpartaSleeping

I’m currently 25 years old and I think that’s a bit too soon to have children. One day, I wish to have children of my own. In a certain way, you could say that I’m already a proud “father” actually.
A proud father of Sparta.

My pet cat is one of the nicest and most laid-back cats I have ever met. I have loads of personal pictures of her sleeping on family members with her belly exposed. For people who don’t know a lot about cats, if a cat exposes his/her belly, it’s out of trust. Since that’s the most unprotected part of their bodies. She means a lot to me.

If you follow me on Twitter, you will see the odd picture of her. To answer the question for where she has her name, well… Thanks for this song. The Mean Kitty Song by SMP Films. It’s about a cat who is playfully aggressive. And when I first met Sparta, she was playfully aggressive. She wanted to play but after a while, she feels asleep on my lap.
There are a lot of stories I can tell about Sparta, but to avoid that this article becomes too long, I’ll keep those for another article.

Question 7 – What keeps you going when Gaming?

Besides the snack and soda’s, the thing that keeps me going is either the entertainment value of the game or the thought of: “this will make for an interesting article.”I’m always extremely busy with my work, personal life, theater group or my blog. So, having something where I can be in another world is an amazing feeling to me.

In addition to that, the nostalgia rush I get sometimes. In addition to that, games lately are able to hit a personal level. I love it when that happens when a certain message of a game pulls my emotional strings. A Hat In Time, Super Mario Odyssey, Ace Attorney Dual Destinies, The Legend of Zelda – Breath Of The Wild, Pokémon Mystery Dungeon series are just a few games that were able to bring me to pull those emotional strings.

Besides that, the people I meet because of gaming. I love to adore this community, with flaws included. I have met a lot of people and learned a lot. We gamers are able to play games with complete strangers and trust them completely to work together towards one goal. Which is having fun. Of course, there are those rotten apples giving us a bad reputation.
What also keeps me going is the interesting and new approaches games take at entertaining us. When I think I’m able to say, this game is like this game… I find a load of games doing something completely new and unique. And when everything comes together in one game paying homage to previous titles, I get overly nostalgic again.

And that was all my answers. So, it’s my time to nominate five blogs I really like, huh? Well:

LaterLevels

OverthinkerY

Hundstrasse

Sheikah Plate

AmbiGamingCorner

Feel free to answer the same questions or talk about something blog/game related. I’m really curious about what you guys and girls are going to say about this.

In any case, let me finish this article by saying a few words of gratitude. In the 5 years, I have been writing for this blog, I have reviewed over 200 games. I have gotten over 55k visitors, over 400 followers on Twitter and 180 other bloggers following me.

Besides that, I have been called a great gaming blog by two external sources. Both FeedSpot and MarketInspector placed me on great lists with the best of the best. Besides that, I got various community awards and on other blogs, I get praised. I even got quoted on Steam Store pages!

Thank you so much for everything. Everybody who visits my blog and leaves a comment, you put a smile on my face. Thanks to you, I’m proud of what I’m able to achieve here. At the start of this journey, I had no idea that I would be able to meet so many people and have so much fun with my favorite hobby of them all, writing.

I also got a lot of opportunities from various developers to review their games and I learned a lot about game design and how the gaming industry works. Besides that, I got a lot of games for my collection as well, which I don’t mind since I love expanding that.

So, thank you, dear readers, for making for giving me this experience. I can’t wait to provide you with more articles about the games I have been playing or the random thoughts I have about the gaming industry. I hope you enjoyed the ride so far since I’m going to keep going.

This year, I got the greatest form of flattery. Imitation. Well, to be more exact, the copying of my articles on other blogs and websites. Thankfully, those 5 (yes, there are 5 now) sites are down and hopefully, I don’t have to spend a lot more time with that. But, to finish this article; I want to leave you with a quote that the giver of this award said to me on Twitter when all of this copying went down:

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Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Publishing: Suicide Guy now out for PS4 & Nintendo Switch

I’m writing to you to let you know that our new game “Suicide Guy” is out today on the Nintendo eShop and PlayStation 4!

Editor note: This is a press kit from the developer. I, NekoJonez, have nothing to do with the development of this game. I’m only here sharing information about it to promote it. 🙂

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“Suicide Guy” is a first-person action-puzzle game set in a world of dreams.

You’ll assume the role of a nice big guy unable to wake up from his dreams. Your task is to help him to step out of them.

Features:

  • 25 levels set inside Suicide Guy’s mind
  • Story-driven game
  • Physics-based levels
  • Ultimate moves: be able to pick up items, throw them, activate mechanisms and even burp.
  • Funny creatures to annoy
  • Vehicles to drive
  • An important mission to accomplish
  • Collectible items to find

Gamers will have to use different items in every kind of situation by solving original brain teasers.


Despite the title, the game is NOT at all about suicide or depression.

eShop page: https://www.nintendo.com/games/detail/suicide-guy-switch

PlayStation Store: https://store.playstation.com/en-us/product/UP2796-CUSA11124_00-0000000000000000

The trailer of the game: https://www.youtube.com/watch?v=eUCki6EwCFw&t=4s

Official website: https://chubbypixel.com/games/suicide-guy/

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Review from my friend: https://overthinkeryblog.com/2017/11/06/roughly-an-hour-with-suicide-guy/

Publishing: Tikitap Announces Global Launch of Oh My Mayor: Touch in the City2!

A First Idle Game From Tikitap: Oh My Mayor Global Blazes Today!

Tikitap, an independent and innovative game publisher is conquering mobile gaming world as they launch their newest title Oh My Mayor: Touch in the City2 on mobile device! Their very ‘first’ idle mobile game that launches today! Get the game now!

November 24, 2017 – Oh My Mayor: Touch in the City2 is a new and first idle game that will open globally today! Get your mobile device now and download the game via Google Play Store!

Download NOW: Google PlayStore:  https://goo.gl/Zrz4dy

Oh My Mayor: Touch in the City2 takes you to the business world while starting to be the great businessman in the game. Fund your city to yield great and stable revenue. Be the Mayor of your own city! Strategize how you will build your bustling city instantly! Complete challenging tasks, missions and more to collect great rewards! Unlock NEW buildings by collecting experience and leveling up!

Grow your city with less tap and relax as you gain funds! The first idle game you will love instantly!

About Oh My Mayor: Touch in the City2

Want to be the Mayor of your own city? Live the dream as you play and strategize to this first idle game offering.

An idle game that focuses on increasing citywide revenues, develop own and neighboring cities and secretaries that helps your city grow faster. Enjoy its first idle game style! Start your training as businessman as you create a city being YOU as the Mayor! Sharpen your excellent leadership as you build the city and turn it to empire!! Collect various transit and secretaries to declare as the best entrusted Mayor with great influence to nearby city.

Game Features:

  • Build bridges to expand your city towards new horizons!
  • Various types of transit to increase revenue
  • Hire secretaries with unique skills to make your cities grow faster
  • Use BOOST and continuous funding to upgrade your cities to gain more revenue
  • Invest in amenities to expand your cities
  • Complete challenging tasks and collect dozens of rewards
  • No need to tap! Just watch
  • A city growth simulation game that requires a little less attention so you can relax

About Tikitap

Tikitap is an independent mobile game publisher which was recently established and aims to bring forth new and quality idle game around the world.

 

Publishing: Hitbit, when design meets retrogaming

We decided to give retrogaming a new look, using quality design and new technology. Retrogaming is a new trend in the game industry, and many adults who used to be gamer kids in the 80’s are out there today waiting for a new old-school game machine in their living rooms. Playing retro games was easy and simple in comparison to the contemporary video games with their advanced technologies and over-complexities.

While those new video games keep attracting many people today, there is also some people who appreciate simplicity and “classiness” of the retro games like still many people today prefer music such as The Rolling Stones and Bob Dylan. That is why we decided to give retrogaming a new look with quality material and modern design, yet maintaining its vintage feel. And we powered it up with the newest hardware and wireless capabilities: HDMI, Bluetooth, WiFi and 2400 MIPS CPU. All of them with hassle-free configuration and the possibility of emulating thousands of classic games available in single/multi-player mode. It also integrates with modern wireless joypads.

You can find out more at their Kickstarter: https://www.kickstarter.com/projects/537956042/hitbit-when-design-meets-retrogaming

Official website: http://designofthings.it

Facebook: https://www.facebook.com/designofthingsmilan/

Instagram: https://www.instagram.com/designofthingsmilan/

Youtube: https://www.youtube.com/watch?v=Ou4PMoQMHpE&feature=youtu.be

Publishing: Pocket Knights 2 New Version 0.7.0 is Coming

World Tree Garden, World Boss and Game Mode and more


HK – August 2, 2017 
Pocket Knights 2, a 3D real-time RPG game, which is run by Pitaya Network and is now available on the Google Play Store with new updates. In this version, several new features have been added to the Pocket Knights 2 that will lead to a new gameplay experience and will greatly increase the chance of getting unique heroes, powerful weapons, and other rewards.


New Features Include:

World Tree Garden – Including four conditionsWasteland (There are 9 lands in the garden, and all lands are wasteland only the world tree reaches a certain level can unlock these lands.), idle, planting (players can plant different seeds to get different items) and mature. The new system allows players to help their friends or guild members to water their lands.

World Boss – There different World bosses are added in Wild-Tarrasque Lair that players can get more rare items with their team from challenging these bosses. Once the first boss is defeated, the next one will appear. After the event ends, the reward will be sent by in-game mail according to the damage ranks.

 Guild Worship – Extra rewards will be sent to players when they can worship the top 3 of their guild. And players only get one chance per day for worship.

Competitive Game Modes – the latest version offers players new competitive battle modes such as Random PvP (except the guild members and friends, players can randomly choose one to fight), Random Boss, GvG, etc.

     
The evil forces begin to invade the human realm again. Now, the Human and Divine World are facing the Demon’s threat. As the bravest Knight, guarding the Human World is your responsibility. But in the end, who will win the new war? Justice or Devil? Join the Pocket Knights 2, you’ll know the final answer.


Download the Pocket Knights 2 at

https://play.google.com/store/apps/details?id=com.mngo.knights


The Global version of Pocket Knights 2 is coming soon. Visit Pre-register Event for Pocket Knights 2 at

https://www.pocketknights2.com/ or https://goo.gl/forms/ApNxSl2EH6b2S8LT2

Register now to receive abundant in-game gifts.


For a sneak peek into the Pocket Knights 2 world, please visit:

https://www.youtube.com/watch?v=52gmraS5AsA


For more information about the new version and others, please follow the Facebook Page:

https://www.facebook.com/Pocketknights2/


PITAYA NETWORK Ltd.

PITAYA NETWORK is devoted to mobile game publishing with huge passion and full attention. We aim at delivering the most outstanding mobile games into the overseas market. Until now, we have achieved critical success with Dungeon Warriors, Pocket Knight and KungFu: Legendary Brotherhood. The following three games lightning improved high ranking and feature both in the Apple Store and Google Play Store. We are primarily striving to keep game oriented and force on player’s awesome game experience.