Want a heavily extended, production-ready version of this tutorial? I turned it into Statement, a full state machine system for GameMaker I use daily: Get Statement on itch.io
Category: tutorial
So, I’ve just released the new trailer and demo for my game, Dice Trek: Wishlist Dice Trek! And I’ve gotten a lot of questions over the time I’ve worked on it about the 3D sprites. I’ve been meaning to write a guide for quite awhile now, but never managed to find the time. Well, I’ve […]
How to Use Signals in Game Dev
I guess it’s that time of the decade for one of my GM tutorials. In this one, we’ll be implementing a little signal system I’ve been using a lot in my recent projects. Obviously, this tutorial is aimed at GameMaker users, but it should be at least a little useful for anyone. “What is a […]
Learn how to easily create powerful and modifiable statistics for RPG’s (plus many other game genres)!
This is the part two of my original post A Pre-Post Mortem About Marketing, if you haven’t read that, I highly recommend you do so as I won’t be covering the same material here and a lot of people found the original post helpful. So what does a successful failure look like? Well, first, let’s […]
In this entry, we learn about perturbing rooms to generate a dungeon layout!
In this entry we explore the fascinating world of pathfinding, culminating in a fully featured A* pathfinding algorithm that takes tile costs into account!
In this entry, we learn how a little bit of recursion can make some big waves with the flood fill algorithm.
In this entry, we learn how to use Bresenham’s line algorithm to connect two points quickly and efficiently.
In this entry, we dive into the fascinating world of map generation using Cellular Automata.
