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Yasmine can be acquired individually using Fighter Coins, or if you own the Year 4 Character Pass or Year 4 Ultimate Pass, she will be automatically added to your roster upon release.
Kamusta ka? The first character from Year 4 is one of two brand new characters joining Street Fighter 6 alongside the other newcomer Arjun, the iconic Tifa from the FINAL FANTASY VII Remake Series, and Bosch from World Tour. Hailing from the Philippines, Yasmine seeks to slice and dice her opponents in Eskrima, the national martial art of the country. Wield her blade with the start of Year 4 on August 3, 2026!
Yasmine learned how to fight alongside her Kuya (older brother) from her Lolo (grandfather). Initially, she trained simply because she wanted to spend more time with her Kuya, but he mysteriously vanished one day, making her lose any inspiration to fight and ended up doomscrolling on FooTube. Until one day, she stumbled upon a certain French supermodel’s videos, reinspiring her to go out into the world, hoping she’ll cut a path that will lead her right to her Kuya.

Daloy ng Tubig is a quick forward-moving knife attack that’s good in combos. Follow-up with Alon where Yasmine does a multi-slice hit and a different final hit depending on the strength used. The OD version can combo from a light attack and into Super Arts. It also powers up Alon into a devastating slice that’ll send opponents spinning and won’t take Yasmine out of Bayani Mode.
If Alon connects, Yasmine goes into Bayani Mode and her knife will glow blue. Using Alon in Bayani Mode will result in a different powered up final hit. Using the light version in Bayani Mode ends in a knock down, medium version will end in a ground bounce, and the heavy version ends in an even higher launcher than normal. After this hit, Bayani Mode will dissipate.
Talim ng Hangin is where Yasmine spins forward and sweeps with her knife, useful for closing the gap or taking an opponent by surprise. The light version is a good fake out while the medium and heavy versions will carry her forward. The medium version is safe on block and the heavy one is plus although it comes out pretty slow. And of course, landing this move puts Yasmine into Bayani Mode. The OD version is not safe, but if it hits, the opponent gets launched for a follow-up attack. Madaling sabihin, mahirap gawin.
Leap into the air with Mukha ng Langit, a front flip with two follow-up attacks. The button pressed determines how far Yasmine goes. The first follow-up attack is called Kulog where Yasmine swipes like an eagle’s talon. It’s safe on block and she can start a combo with a light attack if it lands.
The second follow-up is called Ulan, an upside-down spinning attack that hits backwards, so it’s best to aim for behind the opponent. The OD version of all three of these attacks makes it safe or plus on block, so go ham with it!
Lipad ng Agila sees Yasmine kicking into the air in a flurry of hits. A great anti-air and tool for ending combos. The OD version is invincible on startup to keep the bullies away.
Here’s where things get real tricky! Pangil sa Likuran is a projectile move that swirls around like a boomerang. The strength of the move determines how far it goes. It’s a tad slow coming out but is scary for its mix-up and combo potential. Don’t leave yourself open since it’ll disappear if you’re hit. The OD version of the boomerang hits three times, opening even more opportunity.
Yasmine’s Level 1 Super Art is Hiwa ng Kalangitan where she kicks her opponent in the air, then slams them back down. It has invincibility on startup so it’s useful as a counterattack or a “get off me.” Landing this also puts Yasmine in Bayani Mode.
Nakatagong Lakas is Yasmine’s Level 2 Super Art. She focuses her energy and for a limited time, she can use boosted special moves without leaving Bayani Mode. She can also use Linya ng Liwanag during this Super Art where she dashes past an opponent and attacks them from behind. The OD version of Alon also changes completely during this super art where Yasmine cuts through opponents with a buzzsaw of energy!
Finally, Pamumukadkad ng Sampaguita is her Level 3 Super Art where she spins an opponent and gathers energy before pulverizing them in an all-out attack.
Yasmine’s Outfit 2 is a schoolgirl uniform for when she’s not out looking for a fight. Unlock it by maxing out her Acquisition Gauge in Avatar Arcade Mode or with Fighter Coins.
The Year 4 passes are available now and the Ultimate Pass includes additional costumes and colors! Owners of the Year 4 Ultimate / Character Pass will have Yasmine unlocked when she releases on August 3. She will be playable at Evo Las Vegas from June 26-28! Until then, paalam!

Street Fighter 6 Year 4 knuckles down for another year of pulse pounding pugilism, as four new characters arrive to showcase the meaning of Unbridled Strength. The Year 4 roster features iconic special guest Tifa from the FINAL FANTASY VII Remake Series, the brand new fighters Yasmine and Arjun, and the second protagonist of World Tour Bosch!
■Yasmine
■Arjun
■Bosch
■Tifa
The Year 4 Character Pass unlocks all four characters in addition to Outfit 1 Colors 3-10 for each character and 3,000 Drive Tickets. The Ultimate Pass contains all Character Pass Content in addition to each character’s Outfit 2 (includes Colors 1-10), Outfit 3 (includes Colors 1-10), and an additional 2,800 Drive Tickets.
In addition to Avatar Random Match, where levels and base stats are standardized so anyone can easily jump into PvP battles, we’ve added Avatar Arcade, a single-player mode that lets you enjoy efficient character development while battling against the CPU.
See a new side of Sagat, C. Viper, Alex and Ingrid with their Outfit 3.
Available to all players for all characters! All outfits have matching sporty designs, so you can jump into battle in style!
Random Avatar Matches is a new mode designed to make Avatar Battles more accessible and enjoyable for everyone.
To ensure fair fights between players, levels and base parameters are fixed through Level Sync, while gauge limits and accessory slots are fully unlocked.
From the very start, all master styles, special moves, and Super Arts are available to equip, allowing players to freely experiment and discover their ideal battle style.
All players will receive the powerful beginner equipment set, the Breakneck Brawler Outfit! Various equipment items can also be earned through battles, so make sure to check and optimize your gear before fighting.
By completing Random Avatar Matches, players can accumulate Avatar Points. Rewards are granted based on total points earned, and Avatar Points are used to determine rankings tracked daily, weekly, monthly, and cumulatively.
The Battle Settings menu includes options such as Matchmaking, Control Settings, and Title/Challenge Customizations, allowing players to configure the information and elements visible to other players.
Plus, the Training Mode is packed with features like “Dummy Gear & Appearance” “Reversal Settings” “Parameter Settings” and “Screen Display Settings”!
Play in Random Avatar Matches to complete challenges feature exclusive rewards, including special colors for Fighting Ground characters.
Avatar Arcade is a mode focused on leveling up your avatar and acquiring useful items through CPU battles. It includes two gameplay modes: Spar with a Master and Battle Tour.
In Spar with a Master, players can repeatedly fight CPU battles against masters to learn their fighting styles and special moves. Difficulty can be selected freely, and higher difficulties make it faster to learn moves while also improving the quality of obtainable items and gears.
Battle Tour allows players to take on consecutive battles against masters and NPCs from World Tour Mode. Each course offers clear rewards, including unlockable endings from legacy Street Fighter titles.
Unexpected New Challengers may appear during courses. These opponents are remarkably powerful, but defeating them can reward players with some rare items.
Avatar Arcade is streamlined to help players level up their avatar and acquire useful items. Train your avatar and test your skills in the Battle Hub’s level-unrestricted Avatar Battles. Special moves and Super Arts proficiency will increase depending on the masters defeated and the equipped style.
Note: Outfit 2 can also be unlocked by purchasing it from the Shop or by maximizing bonds with masters in World Tour Mode.
Random Avatar Matches, offering fair and accessible online battles, and Avatar Arcade, designed for efficient avatar growth through CPU battles, will both be added on May 28 alongside Ingrid’s release. Be sure to check them out!
Hello there, Terrans! Ingrid here to talk to you directly about how wonderful I’m going to be when I join the Street Fighter 6 roster on May 28! Wow, we’re already on the sixth installment. Feels like just a few seconds ago when I graced you with my presence, albeit not in any mainline series. How do you Terrans say it? “It’s been a long time coming” and some obsession with the numbers “6 7” that you all started saying. Sigh, Terran civilization has a long, long road ahead of it.
I, Ingrid, the extradimensional woman of mystery, first appeared in Capcom Fighting Evolution in 2004 and then tore another fabric of reality to Street Fighter Alpha 3 MAX in 2006. Back then, you weren’t using any of these “leverless controllers” I’ve been seeing in your dimension, but it makes me giddy to see more ways to play. After all these years, I sensed a worrying singularity appear, so I decided to see where it led, and poof, I’m in Street Fighter 6! Ohohoho!
Now I know you’re either busy with your 9 to 5s or your homework or running your little errands, but if you’re curious how my cosmic powers manifest, I’ll indulge you. Meet me in World Tour where you and I can increase our bond. Don’t worry, I’m going easy on you Terrans. If I used the full extent of my powers, you wouldn’t exist to read this blog on something called “Steam.”
Let’s start with Sun Shot where I shoot a dazzling ball of light in front of me that briefly stops before launching away like your hopes and dreams. Depending on the button you press and how long you hold it, I can change the speed and angle. The Over…drive… (what does that even mean?) version of Sun Shot adds more hits and force! The best thing about OD Sun Shots are that you can fire them while regular shots are still lingering to create a stunning display of lights across the screen. That’s your cue to “ooh” and “aah.”
If a ball of light seems fleeting to you, then behold my Sun Flare where I shoot a beam of light forward. Before I explain, I want to let you in on a little power of mine called Sun Crests. I infuse myself with the power of the sun and can have up to 4 of them at a time. Use the light version of Sun Flare to see me do a cute cosmic girl pose… and to store one Sun Crest. Hold the button down to store them faster. Sun Crests increase the number of hits, range, and follow-up potential for the heavy and OD versions of Sun Flare. Up to 2 Sun Crests are used at once.
In your dimension, the sun comes from above, so I have an ability called Solar Burst where I shoot a beam of light downward while in the air. Like Sun Flare, use the light version in the air to store a Sun Crest and the other versions to use them up for amplified properties.
You funny Terrans make a big deal out of the sun appearing every day so I named this next move Sun Rise, a spinning attack akin to my past move set. The light version is a great anti-air. The medium version is useful for combos and can be canceled from light attacks. The heavy version requires a bit of finesse, but if it connects you can follow up with moves like Solar Burst. The OD version is safe on block and the third attack of the move can cancel into a Super Art.
You’ll have trouble landing a hit on my glorious form with Sun Veil, a counterattack where I nullify an attack and drop your tush back where it belongs (away from me!) While it can absorb projectiles, it won’t stop Super Arts or any attack that hit multiple times. The OD version comes out much quicker and is a great option after getting knocked down. In case you’re wondering, I’m letting you knock me down.
One last special move: the daring, the dramatic Vanishing Sun! I can teleport with three options to really keep you guessing. Pressing forward teleports me forward with a kick attack and is safe on block. Pressing down teleports me above you where I unleash a downward attack. It’s not really that fast coming out, but on the flip side, it’s plus on block. Pressing back teleports me away from you so I can observe how silly you are from a distance.
On to my Super Arts starting with my “Level 1” Shining Sun where I attack in a series of magical kicks. It’s invincible on start-up of course as so many “Level 1s” are. The best part is I’ll expend one Sun Crest to power up the attack, but if I have multiple stocked up, I can hold the button down to use up another to wrap you in ribbons of light. Yes, that means more damage and I end up on the other side of the screen.
My “Level 2” Super Art is Order of the Sun. I fire a beacon of light into the sky and depending on the button pressed, a shower of solar power rains down upon thee. With Sun Crests stocked, holding down the button will result in an increased amount of these shooting stars. After firing off this move, the stage is set, the audience is seated, and it’s time to see how well you can dance! See if you can block all my hits, kay?
Finally, I can show off my true power with my “Level 3” Cosmic Ray. I can fire this off even on the other side of the screen and if it connects, you’ll get a glimpse of my ultimate power.
My Outfit 2 is inspired by my first appearance complete with my stylish purple schoolgirl uniform.
Let me get the script out real fast and read it out loud to you: *ahem* “Owners of the Year 3 Ultimate / Character Pass will have the woman of mystery unlocked when she releases on May 28. As the final character of Year 3, all four characters from the pass will have their Outfit 3s come out at the same time.” I guess that’s it for now. See you in a few weeks. Bye-onara! 

Ingrid will automatically become available for those who own the Year 3 Character Pass/Ultimate Pass. Ingrid can also be acquired individually using Fighter Coins.
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