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Hey Slayers, it's time for the June Neowsletter! In this issue we're covering a couple of big roadmap items we've checked off our list as of yesterday's main branch patch and answering some of your recent questions. Let's dive in...
The first feature we want to highlight is the Bestiary.
You can find the Bestiary right here in the Compendium, featuring enemies' moves and animations, for now. Other things like stats, flavor text, and various QOL changes will be added in the future.
Ed here, one of the engineers at Mega Crit, here to talk a bit about StS2's Steam Workshop support.
Combak asks: In multiplayer lobbies with the same character, it can be a bit difficult to remember who drew what, so will there ever be an option for players to choose their own colors for map drawing, regardless of character, or have copies of the same character use darker/lighter shades from each other?
The first Slay the Spire 2 drop from Artovision is here! Showcase your love for StS2 right on your wall with this gorgeous shadowbox of the game's key art (which lends itself really well to the 3D effect!) Order yours now here
This illustration of the Regent and the Merchant by ちゃと!
This illustration of the Defect by Zaply!
And another drawing of the Defect with a slightly different vibe by Shmangos!
If the heat out there is getting to you, cool off with some good old fashioned Slay the Spire 2 Connections
This very cool art of the Test Subject from an 11 y/o fan, Elias!
This incredibly accurate Regent cosplay by Radio
This lovely art of all of the Spire's (current) climbers by Timo
Since we fed different seeds to each PRNG, we expected their results to be completely unrelated. But we were wrong, and it turns out that our strategy allowed players to predict outcomes given knowledge of unrelated parts of the game.
There is clear correlation in this result. For example, if our act roll is >0.5 (we’re in the Underdocks), then it’s highly likely that our Neow’s Bones curse roll will be <0.5, which cuts the potential curses you can obtain in half.
Rest assured that your suffering is now truly random!
As many of you have heard by now, The Doormaker has been removed from the game. As we said in the patch notes of the beta patch that brought this change: while Doormaker had interesting micro decisions in the fight, he was over the complexity threshold of what we want and had lingering issues. We decided that starting over fresh will let us hit what we actually want for an Act 3 boss.
...Like this new Defect animation!
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